whoami?
KMO concentrated in illustration/printmaking and adaptation studies for a short time in college, combining their love of replication and transformation into essays and sequential work. They now exist as a copse of petrified trees that you stumbled upon in a dream. They love atmospheric horror, metatextual maze-building, and narrative tabletop game design.
whatamidoing?
Current projects include: title design work for
friction press, audio recording and editing work for
the mid era, freelance work for forthcoming TTRPGs.